Pop! is a simple but highly addictive game in which you must pop the balloons before they reach the top of the screen and avoid the bombs. There are special balloons with several boosters and surprises.
Have fun with Pop!

About us

Get to know us a little better and meet "the monster"

What we do

Our goal is to make simple but addictive fun games that can be enjoyed by the whole family, make them free and avaliable in all possible platforms so you can choose in which way you wanna have fun.

Who we are

Well... "We" is mostly "Me" with some casual help from friends and family... Hi I'm Juan and The spotted monster starts as a way to give Pop!, my very first game, some structure to grow.
Here is the story. I have been working as a graphic designer for the last decade, thing is I grew up loving video games and wanting to work as a game developer, so I recently decided that I wanted to chase that dream, but my problem was that I have no formal studies and no experience to join a company even as a junior. Here is where I decided that I wanted to create a simple but full game that I could use as an example or even an argument to support my applications to developer jobs. It was a huge challenge since I had no experience in neither development, web design, DB design, social media integration nor ads services. It's being a huge effort but also a whole lot of fun. I consider Pop! a success already just because of the huge opportunity to learn it gave me. From here on, if it could end up helping me get the job of my dreams or (even better) generate enough income so I can expand, improve and develop new games at The spotted monster, it would be just the icing on the cake.

Who actually "is" the monster

The actual monster is named Julieta "July", isn't she the cutest thing on Earth? of course she is... also, she ate my whole home, so there you have it, the spotted monster.

Finally some people I would like to give thanks to

Of course my friends and family who tested, re tested and supported me through the process.

I want to thank and recommend ManiacDev.com which has lots of resourses and tutorials for iphone developers, and from where I first got the idea of a balloon game.
I did the whole game with Starling Framework, Feathers UI and the Citrus Engine, all of wich have an amazing support from their creators and an incredible community in their forums. Go check them out at gamua.com/starling, feathersui.com and citrusengine.com
I also want to thank to Hemanth Sharma who did the amazing tutorials that got me running with the Starling Framework and AS3 developing, go check his blog at hsharma.com

Also I used lots of free resources from freepik.com and vectorizados.com for free stock images and cool sound effects from freeSFX, Flashkit and RoyaltyfreeMusic.